Legal

Privacy Policy

My Airport Tycoon: Idle Empire · Last updated: 5 November 2026

The short version. You can play without signing up: the game creates a guest account automatically, identified only by a random ID. Your airport is saved on your device. If you choose to save with Google or Apple, your progress is also backed up to our cloud database and we receive the email address that service shares. The game shows ads from Google AdMob and uses Google Firebase to measure how it is played and to report crashes. We do not sell your personal data, there is no chat and no public leaderboard, and you can delete your account from inside the game.

1. Who we are

My Airport Tycoon: Idle Empire (“My Airport Tycoon”, “the game”, “we”, “us”) is a mobile game published by devbynight. This policy explains what information the game and these pages (together, the “Service”) collect, why, and what you can do about it. Questions: devbynight1@gmail.com.

Earlier versions of this app were published as Runway Traffic: Ground Control. This policy now covers those versions too; anything here that an older version does not have simply does not apply to it.

For the UK and EU General Data Protection Regulation, devbynight is the controller of the personal data described below.

2. What we collect

The game does not ask for or access your camera, microphone, contacts, photos, files, messages or precise location. It has no chat. The information it does handle is:

DataHandled byWhy
Account ID — a random identifier created for your guest account Firebase Authentication (Google), Google Analytics for Firebase To keep your cloud save yours, and to link one player's analytics events together
Email address, and the name your Google or Apple account shares — only if you choose to save with Google or Apple. Apple lets you hide your real email behind a relay address Firebase Authentication To restore your airport on a new device. It is shown only to you, in the game's settings. We do not email you marketing
Cloud save — only if you save with Google or Apple: your airport and its name, your player name and avatar, level, cash, gems, outfits, purchases, missions, streaks and settings Cloud Firestore (Google) So your airport survives a lost or replaced phone. Only your own account can read it
Age band — the ten-year band of your age, if the game asks for it (for example “20s”). The exact age stays on your device Google Analytics for Firebase To understand who plays
Advertising ID (Apple IDFA, only if you allow tracking; Google Advertising ID) Google AdMob To show ads, measure them and limit repeats
Device and app information — model, OS version, language, app version; IP address and an approximate location (city or region) derived from it Google AdMob, Firebase To serve ads the device can show, meet regional rules and detect fraud
Ad interactions — ads requested, shown, tapped and completed, rewards earned, and the revenue an ad earned AdMob, Google Analytics for Firebase To fund the game and to detect invalid ad traffic
Gameplay and usage events — what you build, hire and upgrade, levels reached, the city you play in, time played, session counts, screens opened, rewards claimed, your language and whether you have linked an account Google Analytics for Firebase To find what is broken or unfairly hard, and to improve the game
Purchase events — which item you bought, its price and currency, and whether you are a paying or VIP player Apple / Google (payment), Google Analytics for Firebase (the event) To deliver what you bought and count sales. We never see your card or payment details
Crash reports — the error, device model and OS, your airport's level, builds and staff, and the last few events before the crash Firebase Crashlytics To find and fix crashes
App instance ID — a random ID for one installation Google Analytics for Firebase To count players rather than sessions; reset if you reinstall

The game also needs an internet connection. While you play it sends a small request to Google every few seconds to check that you are online, and Google receives your IP address as with any web request.

3. Your account and cloud save

When the game first starts it signs you in to an anonymous guest account. No name, email or password is involved, just a random account ID. As a guest, your airport is saved only on your device.

To keep your airport across phones, you can choose to save with Google or Apple in Settings → Account. That links your guest account to the account you pick, and we receive its email address (or Apple's private relay address) and the name it shares. Your progress then backs up to a private record in our cloud database that only your account can read or write. Linking is optional, and the whole game can be played without it.

The airport name and player name you type are part of your save. They are not shown to other players by the game, but please do not use your real full name or anything else that identifies you.

4. Data on your device

The game stores your airport, gems, outfits, age, language, settings (such as sound and vibration) and ad-frequency counters in its private app storage. Uninstalling the app deletes this local copy. A guest account cannot be recovered after that; an account linked to Google or Apple can be restored from the cloud save by signing in again.

5. Advertising

The game is free to play and is paid for by advertising and optional purchases. It shows:

  • Banner ads in a strip at the edge of the screen;
  • Interstitial ads at natural breaks, such as when a card or panel closes. None are shown during your first stretch of play;
  • App-open ads when you return to the game, after that same first stretch;
  • Rewarded videos, which are always optional and play only when you tap an offer, for example for cash, gems or a boost. You get the reward only if you watch to the end.

Ads are supplied by Google AdMob and the advertising partners Google works with, who may use the data in section 2 to select and measure ads. See How Google uses information from apps and Google's Privacy Policy. We request only ads suited to a general audience.

Remove Ads, the Starter Pack and an active VIP subscription remove banner, interstitial and app-open ads. Rewarded videos stay available, because you choose to watch them.

6. Analytics and crash reports

We use Google Analytics for Firebase to understand how the game is played: how fast players progress, what they build and buy, and where they stop. Events are linked to your account ID and app instance ID. They do not contain your email address or the names you type, and we do not use them to contact you.

Firebase Crashlytics sends us a report when the game crashes. Firebase Remote Config lets us change some settings without an app update, for example to ask you to update when an old version stops being supported. On Android, the game can also use Google Play to offer you an update.

7. In-app purchases

Purchases (gem packs, the Starter Pack, Remove Ads, Season Pass, Piggy Bank and VIP subscriptions) are processed entirely by the App Store or Google Play under their own terms and privacy policies. We receive confirmation of what was bought so we can deliver it. We never receive your name, card number or billing address from the store.

8. Notifications

If you agree, the game schedules reminders on your own device, for example when your free chest is ready or your streak is about to end. They are local notifications: nothing is sent to us to create them, and no push identifier is collected. You can turn them off in the game's settings or your device settings.

9. Reviews, feedback and sharing

  • Reviews. The game may ask how you are enjoying it. If you go on to rate it, the review sheet belongs to Apple or Google, and what you write goes to the store.
  • Private feedback. “Send private feedback” opens your own email app with a message to us, filled in with your airport level, app build and platform. You see it before you send it. We receive whatever you send, including your email address, and use it only to reply and improve the game.
  • Sharing. If you share your airport card, the image and text go to the app you pick in your device's share sheet. We do not receive them.

EEA, UK and Switzerland: before personalised ads are requested, the game shows a consent message provided by Google's User Messaging Platform. You can accept or refuse, and refusing does not restrict the game. Where this applies, you can change your choice at any time from Settings → Privacy choices in the game.

iPhone and iPad: the game asks for permission through Apple's App Tracking Transparency prompt before your advertising identifier is used for tracking. If you choose “Ask App Not to Track”, no IDFA is used and you see less-targeted ads. Nothing in the game is locked.

Where the UK or EU GDPR applies we rely on:

  • Contract — to run your account, cloud save and the purchases you ask for;
  • Consent — for personalised advertising, tracking and notifications, which you can withdraw at any time;
  • Legitimate interests — for non-personalised ads, analytics and crash reports to improve the game, security and fraud prevention. We consider these balanced against the limited data involved.

12. Who we share data with

We do not sell your personal data. Data is processed by the providers named in this policy: Google (Firebase Authentication, Cloud Firestore, Analytics, Crashlytics, Remote Config and AdMob), Meta (Audience Network, which may show ads through AdMob) and the other advertising partners Google works with, and Apple or Google for purchases and sign-in. We may disclose information if the law requires it or to protect the rights and safety of others.

Under some US state laws, sharing data with advertising partners for targeted ads can count as a “sale” or “sharing”. You can opt out by turning off personalised ads on your device (see section 14) or by declining tracking on iOS.

13. How long we keep it

  • Account and cloud save — until you delete your account in the game, or ask us to.
  • Analytics and crash reports — for the period set in our Firebase project, then deleted or aggregated.
  • Advertising data — kept by Google and its partners under their own policies.
  • Emails you send us — for as long as we need them to help you.

14. Your choices and rights

  • Advertising ID: Android → Settings → Privacy → Ads; iOS → Settings → Privacy & Security → Tracking.
  • Consent: Settings → Privacy choices in the game (where the rules require it).
  • Notifications: the game's settings, or your device settings.
  • Your names: rename your airport in Settings, and change your player name in your profile.
  • Delete everything: see section 15.

Depending on where you live, you may have the right to access, correct, delete, restrict or object to the processing of your data, to receive a copy of it, and to complain to your data protection authority. Email devbynight1@gmail.com and we will answer within the time your law requires. To find your data we may ask for the email address of your linked account.

15. Deleting your account

If you saved with Google or Apple: open Settings → Account → Delete account in the game. This permanently deletes your sign-in and your cloud save. Progress on that phone stays until you use Restart airport or uninstall the game. You may be asked to sign in again first.

If you play as a guest: there is no cloud save to delete. Settings → Restart airport erases your progress on the device, and uninstalling removes the rest.

Without the app: email devbynight1@gmail.com from the address of your linked account and ask us to delete your account and data. We will confirm when it is done. Analytics and advertising data kept by Google follows section 13.

16. Children

My Airport Tycoon is rated 4+ on the App Store and has no minimum age to play. It is a general-audience game and is not made specifically for children. The ads, analytics and crash reports described in this policy work the same way for every player, so parents and guardians should read it before a child plays.

Parents and guardians can limit tracking and purchases with their device's settings, such as Screen Time and Ask to Buy on iPhone and iPad, or Family Link on Android. If you believe a child has given us personal data, email devbynight1@gmail.com and we will delete it.

17. Security

Data is encrypted in transit. Our database rules let each account read and write only its own save. No system is perfectly secure, and we cannot guarantee absolute security.

18. International transfers

Google processes data worldwide, including in the United States. Where data leaves the EEA or UK it relies on safeguards such as the European Commission's Standard Contractual Clauses and, where applicable, the EU–US Data Privacy Framework.

19. Changes

If this policy changes we will update the date at the top. Material changes will be announced in the game or on this page before they take effect.

20. Contact

devbynight — My Airport Tycoon: Idle Empire
devbynight1@gmail.com